![]() There’s not as much enemy variety as I’d like, but at least enemies change up their tactics significantly as you move further into the game. It rewards aggressive play, which is a smart maneuver for a game like this. But, by performing well-timed dodges and melee attacks, Nobeta will charge up much faster. You are very vulnerable while charging, and a strong enemy attack can stop your charge. But by charging up, Nobeta can unleash super-powered spells, which is where most of her damage comes in. Most of your spells don’t do very much damage by default, and the ones that do burn through your MP like crazy. Though you do most of your attacking at range, they still manage to incentivize you to make risky plays. Hard to get flashier than a massive explosion And you need to because the monsters only get more and more difficult as time goes on. ![]() Once Nobeta has all of her abilities and spells, you can pull off some really flashy maneuvers. I really like how the combat feels later in the game. Early on, most of the enemies just slowly shamble toward you, but by the end, you have to dodge a lot of projectiles. By the latter half of the game, the enemies get a lot more aggressive, and the game leans more into bullet hell. ![]() As a witch, you fight more with spells instead of brawn, and the enemies are changed up to match. A stamina meter, the need to bank experience points at checkpoints that respawn all the monsters when you use them, a dark crushing atmosphere, a world that’s had many traumatic events in its past, and it’s hard as balls.Īs weird of a mixup as Little Witch Nobeta is, I think it works well. But you get the usual hallmarks of the genre. And it doesn’t stick entirely to that structure, there’s a much bigger emphasis on ranged combat for instance. ![]() When I first saw Little Witch Nobeta, I was not expecting a Souls-like. The story is at it’s best when you’re interacting with the bosses. The opportunity to interact more with the Crafted Souls would be good. I appreciate the simplicity, but having an actual merchant character would have breathed so much life into this game. The game’s bonfire equivalent (a goddess statue) also serves as the game’s store. I think having more friendly NPCs would serve the game very well. There are very few actual characters here, just Nobeta, the cat, and the Crafted Souls, who serve as nothing more than bosses. I think it would have served the game well to lean more into its characters. ![]() It’s vague and mysterious, and I left the game with more questions than answers. And that’s all the story you get for the first two-thirds of the game.Īs with the best of Souls-likes, the game’s story is hardly cut and dry. Her only friend in this castle is a mysterious black cat, who endlessly pesters her about her need to reach the throne. But the castle is guarded by creepy dolls and shadow demons, and the mysterious Crafted Souls, dolls that have gained sentience and will stop at nothing to prevent Nobeta from completing her mission. All she knows is that the castle’s throne holds all the answers she seeks. Nobeta is a cute little witch girl, exploring a mysterious castle, trying to figure out the mystery of her life. 3) Graphics and Sound: Leave You Bewitched Story: Help Nobeta, Protect Nobeta ![]()
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